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Oleg
polycounter lvl 14
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Oleg polycounter lvl 14
Hi all ,

This is one of my first guns that worked with High to Low poly method.
I would love to hear what you think of it . Any comments and criticism would be appreciated.

Totaal tri's 2030 , made in C4D , Xnormal and PS CS 3.

I also want to thank racer455 for his great tutorial !


RENDER.jpg

TEXTURES.jpg

Replies

  • Acumen
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    Acumen polycounter lvl 18
    man, that's a lot of sharpen and noise going on there :o
    i think the model would benefit a lot from toning that down !
    i kinda believe that i can almost see colored noise (like the one you can get in photoshop - if you don't select the monochromatic noise option).
    i really think if you tone that down, your materials will have the chance to pop out more !
    i'd call this a very solid start, though !
  • HAL
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    HAL polycounter lvl 13
    I agree with Acume, there is to much noise in the texture which makes it look like concrete right now.

    If you reduce that it'll be fine.

    One last thing though. Those two bends(?) on the receiver and all the other detail which got added to the sides looks REALLY flat atm. Maybe you should consider to add geometry there?
  • brandoom
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    brandoom polycounter lvl 13
    I could be wrong, but I don't even think the normal is showing in these renders. The model looks good, but like the others have said, the texture needs some re-working.
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