Hi everyone! I'd like to share one of my portfolio projects: a hairstyle created for Replika AI - implemented and rendered in the Unity engine. This is a real-time hair asset created using Ornatrix for 3ds Max with the "Branching Workflow" technique. This method is excellent for creating natural-looking hairstyles with…
So I just recently picked up Zbrush after doing research on it, and I have watched about 6 or 7 beginner tutorials on Zbrush through Digital Tutor. I figured I would use the small things I've learned and apply them, as well as mess around and teach myself through tinkering with the program. I'm a self-taught artist, and I…
Thank you for the answer Maximumsproductions even if you were busy with school! I have edited my original post, as you've suggest, to put a little more effect on looking for a coach. Tablet The interesting thing about the cintiq is to not worry about the eye on screen not on paper compare to the intuos, maybe I'm just not…
I'm from the UK; Leeds infact, and went to Leeds Met Uni. I was lucky enough to have my lecturers with a good background in art and had spent several years at a few big name studios. What helped is that they loved what they did and what they had achieved and the effect was quite contagious on the students. I went to a…
I am looking for a tutorial as indicated in the title. The most important thing is the way the clothes are made. In particular, we are looking for tutorials where the topology of the body and the clothes fit together as much as possible. We are not looking for something mech-like like a stormtrooper. We prefer Maya…
Oh yeh, I realy start the details way to early, I notice that myself but just can't stand it ;) Gota work on my discipline too ;P Still need some hints for common techniques that help me with something like that: "I got a cylinder and wat to create a muscular upper arm out of it and then attach it to the body" - common…
I've encountered a very interesting challenge with exporting a character to quake 3 arena. I followed this particular tutorial to the letter http://www.doom3world.org/phpbb2/viewto ... 53&t=15734 , and I got this error message in testing: "Failed to load models/players/piratepad/lower.md3" -I built a completely new…
A new full length tutorial as well as some freebies from Eat 3D. Eat 3D has released the second tutorial in their Unreal Kismet series on creating a top down shooter in UDK. Rusty Sempsrott covers a variety of concepts involved with prototyping game ideas using Kismet. Topics include: setting up the levels, adding logic…
After reading a few tutorials MoP and Ryno posted in another thread, I set out to attempt to put that new found knoweldge to the test. I think I had some pretty good success, but I still need A LOT more practice. I ended up calling this one sadness even tho I didn't intend until close to the end to make it sad. I decided…