Heya - you're misunderstanding my point. I am not saying that anything needs to be redone from scratch - I am saying that in order to merely handle models/prepare models for texturing, you need a so-called "regular" 3d software to move UVs around and scale them according to the density you need on a given part, to split…
I am thinking of making a model of a gun for a game for my job search demo reel. When I look at some of the highly rated works on ArtStation, it looks like they use several 4k textures on one gun, or excessive polygon counts for a game model. Certainly, if I use a lot of 4K textures and a high polygon count, the quality…
I will be entering my game into the dream build play competition in june. Grand prize is 40,000 dollars. I need fbx animated models, just a few characters and a few monsters. They can be models you have already created for all I care. They do not need to be specially made for my game but they do need to be able to run,…
ok, so I guess I can share this now. Some time ago I finished this Starcraft 2 fanart piece, then months later a 3d printing company (makeit3d.com) contacted me asking if I could work with them on creating a 3d print of the SCV model I made. I tweaked the model a lot so it was fit for 3d printing, and created an entire new…
Let's say I want to model something like this and it's the only photo I've got: What would be your approach? I'm not used to modeling real objects, so far I mostly modeled from imagination. The only method I know is to find regular geometry (circles/squares) and eyeball-measure everything else in relation to them. So in…
I´m doing almost 100% envy stuff and props but I always wanted to learn more about character modeling. I never had time to do character stuff but now I´m going to change that. This is going to be my sketchbook where I´m going to spam some test and other personal projects related to organic modeling. like I said I´m a noob…
Hello everybody! I know I keep coming and going here on Polycount and I'm sorry about that. I need to gather your opinions on some Indie game art I've done. I created this ship model for the commercial game. The idea was for it to have stylized cartoonish textures. The company accepted the model, but shortly after that the…
I would like to know how to export my 3ds max model to a game. I learnt that Y axis is the up axis for any game. Is there any specific standards or steps that I must follow? I am currently having trouble aligning my item with a game character. I know for sure that I am missing something, so need all the help that I can…
Hey all, Ive lurked Polycount for years and am ready to seek some help for a project. Looking for a freelance 3D character modeler to create two stylized and minimal quadruped characters, specifically an adult grizzly bear and a cub. The characters are not photorealistic by any means and will have an illustrative feel…
http://victorcortis.com Hey, I'm an aspiring Character/Environment modeler graduating in one semester from Purdue University. I just returned from Siggraph 2009 and after talking to Sam from Insomniac games learned of this forum. I'm looking for critiques on absolutley everything on my website from demo reel, to portfolio…