Hey Justin! ID reimporting is currently not functioning perfectly, so I'll address the missing ID colors - dDo filters colors out for noise, anything smaller than a certain amount of pixels will get culled. Try adding some padding of two to ten pixels around the ID in question and use that in a new project to see if that…
First I did do 2 rocks on which every side looked kinda diffrent from the other, so that I could rotate it nicely and it looked kinda unique every time. (But I guess I should have better done 3 different ones) For modelling I used Blender, with a brush with settings that're similar to the trim brush in ZBrush. After that I…
I had the chance to play around with the 16" top model. I played 30 min with it - no real test but a first glimpse. Handling: It's kind of huge already. Too big & heavy to hold it with one arm and draw with the other for longer. But feels much better than the older cintiq computer. Display: The display looks gorgeous.…
Check this out [ame] https://www.youtube.com/watch?v=aQSPEMWhNbg[/ame]. There are so many different ways to make separate meshes for armor and anything else you can imagine; the goal is to find the technique that works best for you. It'll take a while to find that process (a couple years) so don't be afraid to try new…
I know it sucks to be told to scrap what you're working on and do studies. But trust me man, if you are worried about wasting time then the worst thing you can do is to continue bashing your head against this model. Your highest priority right now should be to get your foundations in place. Do studies of real life objects,…
Well, they basically let you split a mesh into several independent objects. One benefit is that zbrush allows each SubTool to have as many polygons as your system can handle. For example, if your system can handle 8 million polygons for one SubTool you can have a model equal to 32 million polygons by having 4 SubTools of 8…
Thanks everybody! I am glad everybody likes my rocks, and I can try to write up a guide or do a video when I get some free time. This is my process at the moment. 1) Model out the large forms in maya with a bunch of primitive shapes bashed together. Topology doesn't matter just get the silhouette and large parts in there.…
I need to be able to see the UV shells when painting masks, but haven´t found any way of adding it. There is no option for it under "Add new map", and I can´t get a custom map working on a simple fill layer. Add clean layer > Dynamask editor > "More" > Import grunge mask Now I have a smart object in the layer panel, and…
This is what I do. Everyone has their own process. CHARACTER or complicated model: model (Blender): If you are going to be doing the tex work in substance then there is no real reason to start in Blender. For the base figure you can choose zspheres or dynamesh. sculpt / detail: Once you have a good base mesh unify it in…
Hi Jengy. First of all: I hear ya! I have a traditional and clay background. I spent hundreds of hours in doing gesture drawing from the Nicolaides Natural way to draw book. To me gesture isn't only fundamental but it's the overall purpose of a piece. It's the skeleton, the pillar and what gives meaning and direction. Now,…