Hello everybody, I hope this is the right place to post this question. I currently have computer with a Nvidia GeForce GT 705 mounted on it and I am trying to understand what video card I can mount on it too boost the gaming/ game design performance. Long story short, when I got back home, I found a brand new computer as a…
Thought I would add some stuff here for some on going Criticism from sources outside of College. Concept & Plan The Image on the left was his earliest "Final Design", The two on the right are the plans I will be Sculpting from. I will however be changing the eyes I think to that more similar to an owl, bigger and darker.…
I don't have a specific example of what the final scene should look like. I’m creating a modular Japanese school environment in a stylized, minimalist anime style. The design is intentionally kept versatile, based on my own concept and preferences, and once I’m done with the wall, I’ll work on creating the fountain in the…
I'm working on a material which has complicated shapes like these: In my current workflow, I create these shapes using planes in a 3d modeling software, place an orthographic camera at the top, and then render a black and white image. It's good enough, but maybe there are more elegant ways to do it. I've seen some artists…
I started working on 3D in general about a month ago and finished this image before deciding to specialize with character design. I know this is super bad but I am very proud of it. Like I said earlier I am only in month 2 so I have literally no idea what I am doing. I am a huge overwatch fan and want to start making…
The problem is in how you laid out this place in the first place. Your landscape design screams linear path. If you are going to keep this design, then the best way to make this less linear is to add in height variation and make the path go through, say, a large building that goes up and has open areas and tight areas.…
I'm the Founder of a remote working game development studio called Fancy Turnip in Los Angeles and we are looking for a C# Unity programmer to share game equity with. I have experience working at Activision and Neversoft in my 13 year video game career. Website: www.fancyturnip.com We have two games we are working on…
Are there any cool artists that would like to come and give a talk to our Games Art students. Any Wednesday 1-2pm up to Mid May 2013 at the University of Hertfordshire, UK, 20 minute train ride from Kings Cross. £190 for the effort Here is our showreel http://uhanimation.co.uk/showreel-2d3dvfxgamesart-digital-animation/…
Everything rendered in Iray in Substance Painter. Texture sets rendered at 2k. 16gb of memory was not enough to render all my texture sets in 4k. It was a HUGE file, I pushed everything to the max on this one. This was my first attempt at vehicle design as I usually build enviro's and architecture. I used a huge amount of…
Hello everyone. I'm having some issues with colorID maps. These were pretty straight forward in painter but substance designer is a bit of a challenge. I use to mask things by channel and it worked fine. however the biggest problem I have now is working with an object that had more than 3 materials. I would like to mask…