I'm working on a material which has complicated shapes like these:
In my current workflow, I create these shapes using planes in a 3d modeling software, place an orthographic camera at the top, and then render a black and white image. It's good enough, but maybe there are more elegant ways to do it.
I've seen some artists create crazy shapes such as Baroque architecture using only Substance Designer. At the moment, I'm looking for easier alternatives. My friend suggested Adobe Illustrator. Should I try and learn Illustrator? Or maybe learn how to create this shape in Photoshop?
Replies
I usually use max because it has excellent spline tools. I use render to texture and bake them to a plane so positions remain consistent
Photoshop has decent vector tools so it's a good alternative.