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Everything rendered in Iray in Substance Painter. Texture sets rendered at 2k. 16gb of memory was not enough to render all my texture sets in 4k. It was a HUGE file, I pushed everything to the max on this one.
This was my first attempt at vehicle design as I usually build enviro's and architecture. I used a huge amount of Zbrush Stock IMM brushes and Materials from painter. I also used a few smart materials from the Substance Share community. Block out and UV's done in Maya, modeled in Zbrush.
Looking for feedback. Thanks!