So i am creating 2 environments for university, hard pressed for time D: But am wanting to get some insights and tips from people who work in the industry. The environment il be talking about which is my FYP, is a Fallout inspired post apocalyptic world. Its currently a work in progress, most if not all high polys are…
Hahah...sorry caution but with this project due in 3 days and 2 other major projects to finish, I wont have enough time to redo all that hazard stuff...I do however think there is too much of it around Here are the final screenshots of my environment: https://vimeo.com/109360477 Throughout this process Ive learnt a ton of…
https://www.youtube.com/watch?v=BLZ0QFkebKQ&list=PLff8S6TAmcOTS_W3aeOr3H1n0woZOCWR3 Hey Polycount! Have you ever wondered how artists make these beautiful stylized environments with all these cool assets? Whats the workflow like? Where do you even start? Cesar Manrique stops by Stylized Station to give an exclusive…
About Our 3D adventure game, Dreamland Confectionery, is looking for 3D environment artists to help bring the magical world to life! website: https://dreamlandconfectionery.com/ steam page: https://store.steampowered.com/app/1612560/Dreamland_Confectionery/ Surrounded by vibrant creatures and peculiar characters, Ami finds…
Hello everyone, I am in the process of creating a stylized environment piece, inspired by some Lord of The Rings ruins. I want to create a ruin that is abandonned in the middle of a dense forest. At the same time, I want to improve my vegetation skills. The centerpiece was sculpted in Zbrush. First pass on centerpiece:…
Hi! I'm Bogdan Neguriță, I'm a 3D Artist specializing in Prop/Hard Surface as well as creating Environments for games. I'm looking for full-time, part-time or contract work. Portfolio: https://www.artstation.com/neguritab Linkedin: https://www.linkedin.com/in/neguritab/ e-mail: neguritab@gmail.com
I totally agree with MattLichy and renderhjs. One of the greatest values of having artists with technical knowledge is being able to automate the monotonous production specific tasks that we all have to do in the process of making assets. Because of this in a production environment you'll more often than not be asked for a…
Hey guys, My name is Nick Dodd and I'm a 3D Artist with 6 years of experience working in digital media. I've created environments and characters for simulations, training apps, and indie games. My primary skill set revolves around modeling, texturing, and lighting. I am fluent in traditional polygon and sub-div modeling in…