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Modeler & Texture Artist // Environments, Props, &Texture Work // Contract or Fulltime

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CptAlbatross polycounter lvl 4

Hey guys,

My name is Nick Dodd and I'm a 3D Artist with 6 years of experience working in digital media. I've created environments and characters for simulations, training apps, and indie games. My primary skill set revolves around modeling, texturing, and lighting. I am fluent in traditional polygon and sub-div modeling in 3DS Max and Maya, and digital sculpting in ZBrush. I'm quite comfortable and knowledgeable in PBR workflow and extremely familiar with Substance Painter and authoring procedural materials through Substance Designer. While I enjoy stylized content, I am able to adapt to a wide variety of styles and workflows.

My goal is to provide high quality, AAA assets and environments to the game industry.

I am available for freelance, remote contract work, or full time work based out of Texas. If you have any questions, feel free to let me know.

My portfolio: https://www.artstation.com/cptalbatross
Email: CptAlbatross@gmail.com








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