https://www.youtube.com/watch?v=BLZ0QFkebKQ&list=PLff8S6TAmcOTS_W3aeOr3H1n0woZOCWR3 Hey Polycount! Have you ever wondered how artists make these beautiful stylized environments with all these cool assets? Whats the workflow like? Where do you even start? Cesar Manrique stops by Stylized Station to give an exclusive…
About Our 3D adventure game, Dreamland Confectionery, is looking for 3D environment artists to help bring the magical world to life! website: https://dreamlandconfectionery.com/ steam page: https://store.steampowered.com/app/1612560/Dreamland_Confectionery/ Surrounded by vibrant creatures and peculiar characters, Ami finds…
This is really overkill for a game but I can't really suggest much (detached handle example) without knowing the type of game and how you wanted to use the mug but as it stands I'd argue it's even overkill for a movie prop If it's a hero object in a first person game (like a gun in call of duty) then you want higher poly…
Hello everyone, I am in the process of creating a stylized environment piece, inspired by some Lord of The Rings ruins. I want to create a ruin that is abandonned in the middle of a dense forest. At the same time, I want to improve my vegetation skills. The centerpiece was sculpted in Zbrush. First pass on centerpiece:…
I totally agree with MattLichy and renderhjs. One of the greatest values of having artists with technical knowledge is being able to automate the monotonous production specific tasks that we all have to do in the process of making assets. Because of this in a production environment you'll more often than not be asked for a…
Hey guys, My name is Nick Dodd and I'm a 3D Artist with 6 years of experience working in digital media. I've created environments and characters for simulations, training apps, and indie games. My primary skill set revolves around modeling, texturing, and lighting. I am fluent in traditional polygon and sub-div modeling in…
Position Title: Environment Artist Location: Vancouver, British Columbia, Canada Piranha Games is looking to add several skilled environment artists to our growing team. The ideal candidate has experience creating photo realistic assets, lighting, and textures. Artists should have experience creating both low poly, and…
I decided I should probably start a thread here to get feedback and keep myself motivated for my Uni project. We have to take a piece of concept art from Deus Ex Human revolution and create the environment in 12 weeks provided. This is alongside 2 other modules and making a student game for the 4th module. Here is my…