Hey everybody! Thanks again for all of your crits and suggestions with the Alley from Kokomo. I have moved on to this second piece. I've had some..."personal" roadblocks to making as much progress as I'd like to at the moment but I've finally managed this week to buckle down. The point of this project was to model and base…
Hey guys! This thread is all about a two-man team working on a current project called "Trespass" for our final year of university. It will all be in UE4. We haven't really focused on any narrative as we both wanted to give full attention to the modeling and texturing. We aim to showcase a good-looking scene. In order to…
one thing that has been driving me nuts for a while is that I can't zoom to the selected verts while manually editing the projection cage. this is a royal pain in the ass when i have several object spread out that need cage adjusting. anyone know what I can do to work around this? thanks
After I open Maya, and go to File > Open/Save/import/Project/etc., Maya brings up said window but the box is filled with white and Maya freezes up. I've tried deleting the prefs folder and running a repair install but neither had any effect. Do I need to completely uninstall Maya?
Hi everyone and Happy New Year! I was a main jungler a few years back, so I decided to skin one of my favorite character - Elise. The skin I was going for is Project. Since I and not that great with hard surface I thought it could be a good challenge for me. Here are some of the ref I will use:
Hi, guys, this is my first post here I think. So I am currently studying the "Asset for films" program at Think Tank Online. This is the final project of my second term. This dragon bust is based on a Jaemin Kim concept at ArtStation. https://www.artstation.com/artwork/VJv4N I ended up changing some aspects, but the…
He's using Deep Paint and conjunction with Photoshop in that video to create projections. Deep Paint is discontinued software but still used and liked by many. Photoshop cs4 extended and newer have 3d projection painting built in but alot of people have had problems with it (at least in cs4, havn't heard if its improved in…
Hi I'm looking to project a gradient on to a model in mudbox and I want to effect the back and front at the same time so that the gradient appears unbroken the whole way around. Is something like this possible?
Double sided and normalize settings don't seem to work when I use projection master, I use the single layer brush mainly for most stuff I do, but the same thing happens with the other bruses, I use no alphas, I keep a basic matcap material
Steam version is non-transferable, as it falls under the software subscription version. I am looking for something compatible with the 'Directive 2009/24/EC Article 4(2) Case C-128/11 UsedSoft vs Oracle' if interested in the legal details. EU only, I know that it does not apply to any other location, but for my usage that…