True. Then again since people discovered they could use a hex editor to turn various discrete mesh parts "off" and "on", people have been making meshes with upwards of 50k polygons worth of hidden "extras" so people can turn bits on and off to make costume variants - only the visible parts are actually rendered. I just…
Hey cool people! I am a freelance artist from Norway trying to improve and reach my goal of making a living of art. I want to mainly focus on 2d art, but I have a ever growing obsession with 3d and handpainted textures. So I might get into that. And pixel art. I want to do it all. Help. I made a sketchbook a while back but…
Latest update: Hey guys Im working on a new char, a forest ranger. Since texturing is my weakest point I really want to take some extra time and do the best I can. Id love to hear what you guys think. any and all suggestions. Also, paintovers would be greatly appreciated. Here are some quick textures I did to try out some…
Hey! This could've just gone in the WAYWO thread I guess, but what the hell, I'll create a thread for a change. I made this low poly sword, heavily inspired by the artwork in WoW, and to the same style. The concept i had sketched ages ago, i finally decided to turn it into a model And an up right shot for good measure: Let…
Hey guys, I used to have a portfolio blog, but since I was posting all the stuff I created over there I guess I needed a dedicated page that acts out as a dedicated portfolio. This is for people who are only interested in my best works, instead of all the canon fodder that is found on my blog :) I would like to hear all…
Hey all, I've been slowly working on and off on this script for a while and I've been having a helluva time getting people to test it. Fortunately Tacit Math and StJoris have lent me a hand in doing so and I think it's about ready to be released now. FBsaveSelection is a script that tries to mimic the behaviour of 3ds max…
Hey everybody! First time poster here Right now I'm working on a group project in school, were creating a town and graveyard scene in UDK that revolves around the theme of a "Playfull Horror". Lots of stylization and hand painted textures. This is the first time I've attempted a cartoon style scene, as well as my first…
Hey, congrats on finishing the character! No full body renders though (ah I see, Artstation project has them)? Presentation-wise the materials look a bit matte, perhaps another light coming from the side to add some specular highlights, in particular on glasses and skin. I think the wrinkles of the face could be a bit more…
Hello, My name is Marcus! For my contest entry I wanted to take a crack at visually updating a splash for my favorite and best champion: Riven! :) I've chosen to update her Crimson Elite Riven skin. I want to portray Riven as a powerful warrior (1 of Noxus' best), someone from an "Elite" unit. Which imo her current splash…
Impressive! Whats the poly count on this? Do you have a shot with just the wireframes? That hex frog is a very nice touch! Those wood textures are awesome! As for critiques, this is more of a personal preference, but the foundation stones beneath the saloon is a bit too busy in my opinion, with the hearthstone logo placed…