Hey everyone! I'm not sure if a Minecraft texture pack really counts as a serious post for Pimping and Previews. However, since this is the main thing I've been working on in my free time for the past two years, I felt I wanted to share. :) So far, I have replaced all of the environment textures, all of the GUI except for…
Hi guys, I'm new here but I've seen a lot of support here for all things to do with Ue4, so I thought I'd try my luck and ask my own question here. I'm wanting to make a material that has a texture that pops in and then fades away, like raindrops on a surface. Now I know that I could use a flipbook animation node in my…
Here's the context. I've been working on some base skin textures intended for use throughout the project. The model will eventually be split into two materials, head and body. For covenience I've set them up as UDIMs for now so I don't have to do everything twice, and it makes working around the seam area a breeze. I'm at…
Seems like a cool little tool, along the lines of Genetica, though not really as powerful yet. However it is free under the GPL. Obviously unfit for finished texture work, but it may be interesting for creating resolution independent bases for textures. http://neotextureedit.sourceforge.net/index.html
I like the model, it has great shape and looks cool! Have some gripes with the texture & UVs though: your unwrap is very inefficient. A lot of pieces could probably be mirrored chunks: parts of hair, the arms, small buckles. You also should try to be more efficient with where you plance the pieces within the 0-1 UVW space,…
Hi!I'm working on creating a city landscape and I don't know what is the best way to work on the floor textures.Should I create UV map and work on one big texture or use materials and assign a texture to them?This is a screenshot of what I have now and I really don't like how it looks. How I make everything look connected…
Hello. I'm trying an interior viz project to get my hands dirty with UE4. It's my first real project using the engine. The issue is that I made a master material to cover most of my material needs. Now, some of the material intances are showing up the generic gray boxes instead of the texture maps. In the first image,…
Hello, I am a 3D/Texture artist looking for freelance work. My work can be viewed here: Portfolio Email: brwbailey@live.com I have 5 years experience with the following qualifications; -High-poly & low-poly modeling (3ds Max) -Baking maps (Xnormal) -Ability to work under deadlines and complete multiple tasks on time…
Hello everyone! Lately i found myself quite interested in the hand painted texturing style, and wanted to get into it myself. I watched a few videos on youtube as a guide, and came across this one: https://www.youtube.com/watch?v=qpVylUDyYuQ The person in the video uses shadow color and highlight color in order to make the…
Had another topic, but its 7 months dead. sooo... *ahem* Long story short went away for a good 6 months due to a combination of me being an idiot on the forums, and moving across a few states. Im going to try and make some time to get back into making various textures. Just one texture for now. Going to try and pencil in…