This is a set that a friend and I are working on and are almost finished with; it's a hand-painted forest set. We are adding more content still and are thinking of selling it for roughly $50.00. Thoughts? Go easy on us! :)
hey all, Let me apologize first off as its late and I've been trying to wrap my head around this all night and figured it's time to come tk the forums. I'm trying to establish a new workflow with poly painting. My goal is to make a base mesh bring it into zbrush for some sculpting and poly painting. Then make a low and…
Hey guys, whenever I try to convert a paint FX stroke to polygons, the leaf planes stay okay, but the tree bark becomes flattened and orients itself to the camera. It's weird. I just want the tree bark to be a tree bark which is cylindrical! Any ideas? Thanks!
hello! it's me again with another weapon finished.. This is my very first hand painted texture! No additional textures and stuff... which is a very new way for me.. Learned a lot from this pistol, and I hope to learn more by putting it out here, and ask for some crits on it! only diffuse, 586 triangles, bassed on…
Hey guys been working on this guy the past couple days. He's Zeratul from starcraft. I was kind of trying to go for a League of legends hand painted feel. Feeling pretty good about him but if anyone has some good feedback / suggestions would love to hear it and improve him! :) Edit --- Cleaned up some geo and knocked out…
Something is driving me crazy, and i feel kinda stupid asking, but ive looked the customize UI so many times for this top try and find an answer but i cant. it would really speed up my work if i could map the different options in Use Pivot Point Center to a hotkey or add it into my quad menu. please help? thanks
Im working on this weapon (http://www.polycount.com/forum/showthread.php?t=126822) in marmoset and im wanting to do a 3 point light rig/setup. I saw EQ's tut on the marmosett homepage but it doesnt say anything about light color, intensity, radius, etc. Thanks, Reed
CGSociety have just put up an interesting article about Mari, the 3D texture painting application that was used on Avatar, and is currently being pushed towards Beta form. Well worth a read, this could be where the future of high-resolution texturing is headed! Read the article over here on CGSociety.
Hi another question since im not at mu pc and i am iphone vrainstorming :) ..... Is it possible in zbrush or mudbox paint witj a brush so to only get in the cavitiesor on the top extrusions? With a certain fallof may be? Is something i used to do when paintibg miniatures eith a brush ...
Hi, I have looked around on this site for this problem and haven't exactly found what I was looking for to solve it. Here is my problem: I am trying to follow a tutorial titled "petrol pump game asset" and the guy shows how he used vertex painting in 3ds max, so he can assign materials while in substance painter; however…