TrailArc.cs author: Nick Gronow (Stick) using UnityEngine;using System.Collections;public class TrailArc : MonoBehaviour { int savedIndex; int pointIndex; // Material - Particle Shader with "Tint Color" property public Material material; // Emit public bool emit { get { return Emit; } set { Emit = value; } } bool Emit =…
Would someone know how to get this working in max 2013? A variable has to be changed somewhere? Or does it just need to be resaved as unicode? Not familiar with either. This is what I'm refering to... http://www.scriptspot.com/3ds-max/scripts/imageplane-v1-5 Although now it is called Vertical Plane 1.7.1 It's great for…
Can't create Combination targets in the Shape Editor in Maya. This is what was in the console. doCombinationShapeCreate 1 0 4 R_LidLower_CTR;
// Error: file: C:/Program Files/Autodesk/Maya2019/scripts/others/doBlendShapeAddTarget.mel line 66: Error: Invalid transform name for transform space target. // There is no…
Just an Update for the Forums we now have 2D Concept Artist 4/4 3d Modelers 3/4 3D Character Modelers 1/3 Rigging Artist 2/2 Animators 2/3 Programmers 5/5 Level Designers 3/4 Sound engineers 1/2 Writer 2/2 Dialogue Artist 1/2
This position is now filled. Thanks to everyone who applied! Hello everyone! We are an indie startup looking for a 3D character artist to model and texture a low poly hand-painted human character for our first game, which is a retro horror title. You will be provided with reference art. We are specifically looking for…
Hi friends! Not sure if i'm correct here, but my issue is heavily technical - but of course about game art. Anyway this is pure self-advertisment. I write an articles about... "Fakes & Tricks of games which impressed me" It goes about crazy ideas or awesome tech fakes which made an cool effect. I write about this in my…
Ok, so my game plan is to, 1 - Check the low and high meshes and make sure they match up correctly 2 - Set sharp edges on the low manually without using any modifiers 3 - Delete all the Material IDs since they're not needed, and i was just using them to make sure the high and low intersect with each other correctly 4 -…
CacheMod https://www.guruware.at/main/cachemod/index.html?fbclid=IwAR3s-G_l1HKe2rQz5IgrsIwqRFdcxbYqZqleNNtdiPg5CvaPOIKxVduYPS4 guruware and I have been working on this for a while. It was a great learning experience, especially how many small things I have to pay attention for plugin development. Respect for all C++…
I am planning to export a scene with 100+ unique objects to UT3 but I need a new light map channel for it to bake the light map... http://forums.cgsociety.org/archive/index.php/t-586809.html http://www.polycount.com/forum/showthread.php?t=86532 I downloaded both of these but I cant use them the install instructions seem…
[ QUOTE ] lim x->2 (x^2-5x+6)/(x^2-6x+8) [/ QUOTE ] Better with x->4 A = 0.99999... 10A = 9.99999... 10A - A = 9 9A = 9 A = 1 0.99999... = 1 2+2=5 for sufficiently large values of 2. ...A mathematician is a person who says that, when 3 people are supposed to be in a room but 5 came out, 2 more have to go in so the room…