I like the design of the Excavator, but I actually like the Fawlty Tower as a whole better. The Excavator's design is pretty nice and many of the textures look fine and dandy, but other parts have extreme texture stretching on it. And I think that map personally doesn't do it for me (with outplaying on it). Fawlty Tower's…
[DISCLAIMER - THIS IS FOR A SCHOOL ASSIGNMENT WHICH IS VERY BASIC AND REQUIRES AN ONLINE POST TO BE CRITIQUED TO PASS] Recently I have been making a very basic level planned to be suitable for a 3v3 Search and Destroy type game mode. The following images are of my design plans that I did before bring my 3D blockout into…
Hey there! My name is Jacob and I'm finishing up my second school year of Game Design and just want to start getting a more fleshed out portfolio with commission pieces. The type of work I am looking for is - 2D concept art - 3D modeling, Sculpting, re-topology, unwrapping or texturing - 3D rigging or animating. I am also…
Hello guys, I'm Jeff and I am an experienced Level Designer, Scene Builder and Lighting Artist. My skill sets include : - Preparing map layouts on 2D - Level scripting - Building levels in the editor with existing meshes or BSPs - Working on in-editor cinematic sequences - Creating and maintaining all elements of lighting;…
I've designed three tanks, but need some outside feedback on a couple of them. I've been struggling with the mesh and getting proper UVs out. This is the first one, a light tank with a limited traverse, inspired by AMX 12/13 tanks. Here's the large one, kind of a modular weapons platform with an articulation capability.…
My current technique when updating a material in painter that I just edited in designer is as follows; - Locate material in shelf - Rightclick, reload - Select layer where it's used and drag it over the material slot Is that normal? or is there a way to make it automatically update?
I made a material in substance designer (5.4) and it works fine there, i see the output. But when i publish it as .sbsar and load it into painter (2.2) by copying into the appropiate shelf folder, it starts taking too long to load its preview and then it crashes. It's not too massive (28kbs), all procedural and there's…
Last update: Hello Polycounters! I've just finished my degree and now it's time to do a complete character design. Whereas this is not my first 3D character, I've never done a complete "walkthrough" to the whole process (Concept Art + HighPoly + LowPoly + Textures) so I'm pretty excited with this project! That's…
So after a week of hanging out with polycounters at GDC and being told how I should start posting my stuff up here, I've decided to do just that. This is my most recent UT3 mapping project that I worked on. The map is a classic deathmatch style arena designed for 12-16 players. I don't recommend playing with many fewer…
Hi All RDBK Studios is looking for a Freelance Sound Designer to replace our placeholder sounds. UE4 Experience is a must and will be required to join our source control and look after implementing the sounds you create yourself into the game. This is a Paid Freelance position until completion of the current list of…