I made a material in substance designer (5.4) and it works fine there, i see the output. But when i publish it as .sbsar and load it into painter (2.2) by copying into the appropiate shelf folder, it starts taking too long to load its preview and then it crashes.
It's not too massive (28kbs), all procedural and there's plenty of ram for painter to run. The weirdest thing is It loaded fine in painter in a previous iteration of the process but done too many change since to know which causes the crashes, any ideas?
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Maybe a safety measure could be added so that if it detects that document resolution x parent multiplier is too high (> 8k or < 4k if 2gb or less vram, same restrictions as exporting would make sense) it sends an error message and doesn't try to render it, to avoid crashes.