Hi everyone, Recently I've figured out a way to animate things like wrinkles and muscles on a Low-Res mesh during the animation of the SkeletalMesh. As i've never seen any tutorial on this particular subject I tought it'd be cool to share it and hopefully bring it to the next level with you all. I already test it last…
EDIT: I'm pleased to announce that 3dmotive has purchased the rights for this video. It should be available in their training library in the coming weeks. However, I cannot sell the video any longer. Thank you Polycount for the incredible 2 months on my new adventure, and for how many new people I've met on the ride.…
I saw a write up of this recently and I was STOKED. I can't wait to play this game, and I might have to pick up a 360 for this and Lost Planet. I love how in the video Kane just flat out WRECKS THAT CHICKS FACE! Holy cow that was awesome. Give it to her!
I come up at awesome video on youtube. How does it made this all transformation, [ame] http://www.youtube.com/watch?v=J_OOZx7k52Y&feature=related[/ame]
So as a personal project I'm attempting to make my own unreal game character. My goal is to get this guy into the engine with a walk animation to start and have the lower part of his robe and rope belt have fabric physics applied to them. He's already sculpted in zbrush (seen here) and I'm retopologizing him at the moment.…
Hellow... Started to learn Blender and UDK to create my game. And i now in corner, can't understand how to make low poly character with hight resolution. This is unfinished model for all characters: Done this with subdivision surface. http://postimage.org/image/i6v7w7o6f/full/ Here is with 0 sub.:…
I've been using speedtree for a little while now and I thought I had a hang of it. I made some trees and exported them yada yada and I reopened the file today and the previously 2k~ tri trees I made are now at a whopping 13k tris. Upon closer inspection I see that there are smaller versions of the trees within my trees. I…
Hi! I find it hard to tell what's going on in that screenshot. Do you have a screenshot of how it's supposed to look? Do any warnings or errors pop up in console when baking? If you are able to share the scene, I could try to reproduce the issue.
Whenever I use the emissive effect it will cause the whole scene to glow instead of just the thing that should glow. For example lets say you have a lightsaber since thats something we're all familiar with. You want the blade portion to glow, but not the hilt or the person holding it. The only thing I've discovers thus far…
Hi! I have a problem with visible seams that I can't find any solution on YouTube and google even if I have tried hard and the problem seems basic. I have baked a normal map in substance painter but the seams are too visible. The seams are even visible in the marmoset toolbag after importing the model to the scene. I have…