Hi!
I have a problem with visible seams that I can't find any solution on YouTube and google even if I have tried hard and the problem seems basic.
I have baked a normal map in substance painter but the seams are too visible.
The seams are even visible in the marmoset toolbag after importing the model to the scene.
I have correct texal density and there is no stretching.
I would appreciate any advice,
Michael
Replies
If you're getting shading seams with the normal map applied, make sure the normal map's swizzle (or whatever) is set correctly in marmoset (y+ or y-).
If you still have visible seams with the normal map applied, there could be an issue with your baking process, but no need to assume that yet.