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Visible Seams Problem - How to fix it?

Hi!

I have a problem with visible seams that I can't find any solution on YouTube and google even if I have tried hard and the problem seems basic.

I have baked a normal map in substance painter but the seams are too visible.



The seams are even visible in the marmoset toolbag after importing the model to the scene.

I have correct texal density and there is no stretching.



I would appreciate any advice,
Michael




Replies

  • Fabi_G
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    Fabi_G insane polycounter
    Hi! How does the model render with the normal map applied? Looks like a regular tangent space normal map to me. Here is the wiki entry. I think this topic comes up frequently, forum search should bring up similar threads.
  • Joopson
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    Joopson quad damage
    I concur, looks the way I'd expect it to. Seams are almost always going to be visible when viewing a tangent space normal map in this way.

    If you're getting shading seams with the normal map applied, make sure the normal map's swizzle (or whatever) is set correctly in marmoset (y+ or y-).
    If you still have visible seams with the normal map applied, there could be an issue with your baking process, but no need to assume that yet.
  • SimpleGuy
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    Thanks guys ! It seems to be okay. You have right :) 
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