Hi everyone,
Recently I've figured out a way to animate things like wrinkles and muscles on
a Low-Res mesh during the animation of the SkeletalMesh. As i've never seen
any tutorial on this particular subject I tought it'd be cool to share it and
hopefully bring it to the next level with you all.
I already test it last years and want to improve it now, making it fully
automatic. There is juste one more thing before I can start this thread (don't
want to start leading into a wrong path)
Here is how it work.
Animating the alpha of a lerp with a parameter in a Material into Kismet while
the animation of a SkeletalMesh is going. It's as simple as that. but here is the
cool part, I know I can refer to any parameter of a material inside kismet.
Recently I've found that I can refer to the orientation & position of any bones
in a SkeletalMesh inside kismet. If I could control the parameter with the
rotation of a bone, it ll make the effect running automatically.
My question is here, how can I make it Work?
Here is my question.
if anyone already tryed and succeded to get the location and rotation of a
single bone and refer to them in kismet, please tell me how. The "get location
and rotation" node allow to put the name of a bone or a socket to refer to
insted of the whole SkeletalMesh but it's not working for me.