hey guys... when your making a low poly render, and you want to use lighting, whats the best way to set it up? how do you position your backlights? how do you choose which lights should be more intense or less intense? which ones have shadowing enabled? im pretty new to rendering, ive got an idea of how i want the model to…
I am trying to implement parallax occlusion mapping on a game inside UE4, but that thing seems to have a pretty strong hit on performance, what makes me wonder, how games like Paragon have been using it? I already have so its steps are controlled bases on the camera distance, but I would appreciate if anyone have any tips…
I thought this by thread title i am crying and i blame poop for it. If you have the time simulating some folds and seeing how they do things or even watching videos perhaps of fashion shows might help this along. Didn't say stylized or realistic so idk how to really address this other than the above. Other than that , they…
Hey! Recently I did a research about hair. Me personally hate hair, I always had problems with it and still have. But maybe this will be helpful to others too. Just wanted to have this links in one place and share with others, feel free to comment and add yours. So the most useful info I found is from Zbrush Summit 2016.…
Hello, I recently dived into photorealistic renders. I have a reference photo which I'm trying to replicate, but I'm sort of stuck now. Here's my reference photohttps://imgur.com/xM84yvR and here's my most recent render test (I'm working in Blender) I don't have the exact same materials, cause limitations. The point here…
In case you haven't heard " How to destroy angels" is Trent Reznor's new project with his wife Mariqueen. They added their first track yesterday on their website http://howtodestroyangels.com/home.html For a direct link http://pitchfork.com/news/38686-how-to-destroy-angels-a-drowning/ Now, my opinion on this. I am…
Hey dear quixel'er, does anybody have a good suggestion how to deal with hard surfaces with sharp edges? Assume I have a simple shape like a cylinder with 5 coners (see attachment) and I want to generate some kind of dulled metal texture with dDo. As you may imagine that such object has no useful normal maps. Sharp edges…
Hi, i'm currently following Eugene Petrov's game ready pistol tutorial and it has been going pretty smoothly up until this point where i have so much of this issue where once I bake the high to low there's a lot of black outlines. I believe this is because the high is getting to far from my low poly and so the shading…
Hello! I have a simple Scaleform HUD set up: http://i40.photobucket.com/albums/e235/RaptorMoonX/Scaleform_hud.png I got the Health/Energy bar at the time working. I have no idea how to get the currency to increment/decrement for this HUD. Do I accomplish this in AS3 or in UDK? I will have Kismet Nodes set up in UDK to get…
Chat suggests XP Pen Deco 01 too. A bigger one . almost twice . But I have a certain laziness of moving my arm around too much. mini7 is still a bit bigger than wacom S. Wonder what a genius salesman decided to put microUSB Android phone style of cord plug for Wacom tablets. Don't know how long XPPen contact will live but…