hey guys... when your making a low poly render, and you want to use lighting, whats the best way to set it up? how do you position your backlights? how do you choose which lights should be more intense or less intense? which ones have shadowing enabled?
im pretty new to rendering, ive got an idea of how i want the model to be posed, but as for the lights? no idea...
Replies
http://www.itchy-animation.co.uk/tutorials/light01.htm
Still, it's pretty. And anyhow this is a great primer on lighting.
James Haywood used to have a handy little script that setup lights for you automatically. Not on his site anymore, but I think you can find it here.
http://www.scriptspot.com/start.asp?p=ma...wood&Page=1
http://www.3drender.com/light/3point.html
Eric, that link is really nice, there are some great diagrams of how bounce light works which I often find hard to describe to other artists.
Oh yeah, also it helps to see the various textures unlit, so people can see your source art in all its glory... or really its suckiness... that's one thing a potential employer is trying to get a sense of from your portfolio, what you suck at.
Looking forward to seeing your results.