Hey everyone! My name is Szymon and I’m a 3D Vehicle Artist from Poland. I’ve been focused mainly on automotive modeling, surfacing and rendering in Blender for the last few years. I also had the opportunity to work on vehicles for the game Japanese Drift Master. This is my first post on Polycount, so I wanted to share my…
Current stage; Hello! It's been a while. I'm starting a new diorama as I'm teaching an online class, so I thought I'd share my process here! C&C encouraged. Just at the concept stage so far. Front; Back; Blockout I painted over and am using as my starting base for the scene in UE4; Got it set up and ready for some blockout…
Hi everyone, this is a small tourist town shopping center I've been working on. I'm thinking of applying texture to it soon but before I do I would like to know if anybody has any suggestions on where I can cut down on the polygons. Eventually I would like to use this in a demo reel. I am open to any suggestions.…
Hi there! :) I just finished my biggest game-ready project so far. My 3D journey started because of scale modelling, so that's quite important piece for me, some kind of return to the roots. Model is fully game-ready with 30k tris and 2 sets of 4K textures. All modelling and rendering was done in Blender, texturing in…
Hey all, Working on an idea for a Elder Titan Item Set. This will be my first foray into DOTA 2 Workshop'ing. I plan to model/texture this as well. I'm not much of a concept artist, but here goes nothing anyways. I'm open to any ideas or C&C or comments you guys may have. The basic concept of the item set is that Elder…
You might remember some animated shorts of the characters from TF2 being animated to the soundtrack of C&C Music Factory from a few months ago. Well, it's been released as one big ol' music video! Check it out after the jump. That lil' demo reel project by James Benson has been completed and compiled into a format that's…
Hi Polycount! So I started a new character based on this concept from Natalia Morillo (https://twitter.com/natnatart) And so far I worked to this point where I don't know how to approach the face, since stylized face for me is too hard to get. Here are some pics: I think that the face seems a bit off but I can't tell why,…
Godot Engine has been around for a while. The next version is looking like a big step forward for 3D features: - Brand new 3D renderer featuring physically-based rendering, real-time global illumination and improved post-processing effects - Support for C++ (GDNative), C# (Mono) and Visual Scripting - Improved HTML5 export…
Hey guys =D C/C are always welcome . everyone if feel free, let sculpt together and improve together !! #2016 #1 The idea is base on " Octopus " #2016 #2 The idea on this Creatures sculpt , is come from a " long neck lady ", when i'm having my lunch. #2016 #3 The idea is base on " Bull Dog " #2016 #4 The idea is base on "…
Hey everyone. I've been studying creature anatomy a lot lately, and I thought I'd share one of the creatures I've been working on. After studying ungulate anatomy I figure I'd try combining two different types together to really see if I'd nailed home some of the knowledge I'd gained. So I chose an elephant and a moose.…