Does anyone know a script or easy method for 3dmax that could turn UDIM textured model with a single material into multiple matID one + multi-materials ?
Hey guys, It is okay to use 2 materials for a main character ingame? (for pc) for example: 1 material that covers the organic skin of the character and a second one for the armor only.
Let me see if I understand this right... Usually you need a multisub object material which you assign the normal material + the proxy material. To the collision primitives you assign the proxy materials and to the rendermesh you assign the normal materials (via material ID's) But when you use 1 object you can#t assign 2…
The max viewport shots are nitrous in realistic mode with AO and shadows and skylight-as-ambient all enabled. That along with a 3-point light setup (plus a skylight) provides the right environment. For materials I use blend materials, where the A material visually matches the target, and the B material is a solid color for…
Hello I hope this finds yall well. I have a question about position based materials in UDK. I have seen the information on player position based materials but I am looking for something a little different. Is it possible for an UDK material to get the location of an object (let's say a plane), then sample said material…
Tried to apply a smart material that i saved myself after tweaking an excisting material. When trying to apply this material to a color ID on another project the materail ends up inside the group of a different color ID. The color ID is fine and works well with other materials. This only seems to happen when i try to load…
Hi guys, I am moderately experienced with UDK's material editor but I have no idea how to "program" a very particular feature into my material... I'd like to create something very similar to DepthBiasedAlpha, but with a twist: I want the material's opacity to change depending on the Z-axis depth to the surface beneath it,…