I am John from www.johnheeter.com. I am currently prototyping a new webstie. The site will be a free repository of tutorials from around the web (similar to documentaryheaven.com) while also providing paid premium content similar to digitaltutors or 3dmotive. I have many ideas for directions to take the site. I want to…
Hey folks. Loooooooong time lurker, first time poster. Thought I'd finally get off my lazy butt and finally post something on PC. There's always some amazing, inspriring stuff on the forums and that makes wanting to post art you've got kicking around somewhat intimidating :P Anyhoo, I WAS going to throw in with PC for Dom…
Hello! So i have a question in wich google could not provide me whit the answer i'm looking for :) Is there any tutorial - technique - tip's -guidelines - any support that can help a 3d modeler to achieve a correct block out when working whit a concept drawing that illustrates the object you want to model from one…
There seems something off.. If we assume that the green part is on the "backside" of the chamber (as seen in the image; not recognizing what the "real" front or back is here) because the front side has this artefacts. Then there seems to be some overlap with these cyan part (especially with that "hole").. but there is also…
Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…
Hello! Ive been working on this little alley environment based off of concept art I found for Rings of Power season 1! Numenor was one of the coolest places showcased in the show, and I felt like this concept was not only visually interesting, but it looks like it can help me to reach a few goals ive been wanting to…
Pre-story When we found out about Polycount contest, 1st idea was to make a skin in "Dune universe" (created by Frank Herbert) style. The legend stated that the Atreides family came from a noble family that originated in Greece on Earth, and that they rose to prominence during the Butlerian Jihad. House Atreides…
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You need to change that color scheme. Just because green and red are complementary colors doesn't mean they will be beautiful together. Use this http://colorschemedesigner.com/ if you have trouble with color scheming :P Plus it's really hard to understand what the red and green are supposed to represent I really don't get…
I made a couple SBSAR procedural filters for normalizing textures, since I couldn't find reliable tools for this. Maybe they can help you! Normal maps should always be normalized before final delivery, to make sure the vectors are mathematically correct for optimal shading. It's easy to edit textures in tools like…