Hello polycount community, curious if someone of you has the technical background knowledge to answer this. I'm currently working on a rather big personal project of a futuristic sniper rifle with a lot of moving parts. Workflow is that I will render both the highpoly in some raytracer, probably Redshift, and create a pbr…
I'm a nub .. sry xD I have faced a big dilemma, i have absolutely no idea how to rigg a characters with clothings. I have failed like a billion times.. I have tried to connect the clothing to the character , where i skinned the clothing along with the body mesh... it worked for arms and chest.. but when it comes to.. long…
Hey all! I normally do animation, but I have a few months off and thought I'd try building a robot rig. Character setting; It's half past the future and humanity has gone batshit insane. A cult of AI worshipers "submit to the almighty singularity" and voluntarily replace their flesh with mech. Their arms and legs are cut…
Quick Summary: Help NineZyme rig and animate our main protagonist character for an upcoming game title. Detailed Description: We have one character ready to rig and do some animation trials. We are looking for someone who can do an advanced animation rig, with a special emphasis on facial expressions and speech. The rig…
The model is question is from game called Fallout 4. A creature model. It was ported from Fallout 4 and edited into another program called Source Filmmaker. What I liked to do is port it back to Fallout 4. The edited model ported to Source Filmmaker shares a rig similar in structure to Fallout 4's skeleton, but has a few…
Me and my girlfriend just finished this project. She rigged it, and I modeled/textured it. You are free to use this model and rig for any non-commercial use as long as you credit us. The download is available here http://www.creativecrash.com/maya/downloads/character-rigs/c/wilhelm-the-giraffe Video of the rig in action…
Hey Polycount, Is it possible to transfer (or just bake) animation that is on the bones of a character onto its control rig in Maya 2012? Here's the scenario: I'm animating some game characters that have animation for walk cycles already on their bones. I got rid of the animation and rigged them. Now I'm looking for a way…
Rigging Dojo presents: Anatomy for rigging and modeling with Jeff Hesser We are back for another live web event, Join us Wednesday September 8th, 2010 @ 8:30 CST as Rigging Dojo presents: Anatomy for rigging and modeling with Jeff Hesser Improve your work and understanding of joint movement in the Human Body. A must see if…
I am looking for a auto rigging tool, paid or free, which can do facial rigging as well. Rapid rig modular is great from what i can see but it cant do facial rigging. Any recommendations?
We're currently seeking a highly experienced technical animator or animation team with experiencebuilding custom rigs and animations and implementing them in Unity and UE4. In the first instance, we are looking for applicants that can take a ready-built humanoid/dog charactermodel and rig, animate and setup the character…