http://health.usnews.com/health-news/family-health/brain-and-behavior/articles/2010/05/28/todays-college-students-more-likely-to-lack-empathy.html I have a loose theory, considering empathy to be a key trait in great animators. To some extent great artists, often seem to be pretty empathetic. So are we looking at a dry…
Hi people. Name's James and I'm a 28 year old animation student. I'm into character design and visual storytelling. Just picked up ZBrush a couple weeks back and have been steadily working on my 2D skills since around 2015. I'll be posting a mix of 2D and 3D work, mostly based around character development, plus a bunch of…
Most Recent 9/28/16: Hey hey hey! So on and off over the course of the last month I've been working on a post-apocalyptic/Mad Max type vehicle. For the car base, I decided to use a late 70s Trans Am - Smokey and the Bandit style :smile: Pretty much done with the HP in Maya for now. Want to take this into ZBrush next, but…
So I got myself Substance Painter cause my texturing trough blender succ. I'm still learning how to walk trough it, and just found out how to import SP textures into Blender so I don't have to render with IRay. In here I've used just 256 samplex, 2k texture resolution, blank background with HDRI lighting and quite low-poly…
*FEEDBACK IS APPRECIATED* Time Frame: 2 Months, 5 Days *08/28/2019 - 11/02/2019* A project I worked on for over a month is the Trumpet. This project took a while to complete, due to college work, but I still managed to finish every step I learned so far in the 'Modeling Phase',even with the trouble that happened at every…
Hello everyone I am a big fan of CrunchCast and I been lurking on polycount for awhile now I am starting to building my 3d portfolio. just looking for thoughts and feed back? http://tkaracan.deviantart.com/gallery/#/d41busk Here is a Link to our Team blog where we are making a Brawler Game…
We're looking to have an in-game map created in an illustrated style for an unannounced video game. The style would be visually similar to parchment maps typically found in the fantasy or medieval genre, possibly with subtle colours or visually interesting stylistic choices. Visually map will need to be clear and readable…
Hey all, I've been doing a lot of ambient occlusion lightmap baking lately, and dread the times when the object is using some opacity mapped textures. The ambient occlusion needs to properly read the alpha/opacity in the texture, and cast shadows appropriately. What I have been using is a Skylight with Cast Shadows turned…
Hey guys hows it going, i stand around polycount pretty much everyday watching people post amazing work. I get such a strange mix of inspiration and disheartment at the same time lol. Im currently at university in the uk, just finished my second year and thought i would post a piece of work that i am fairly proud of.…
Just got back from seeing The Descent and wow, awesome movie. It hasn't really gotten much publicity in the states, so I thought I'd hype it here. Probably the best horror movie I've seen since 28 Days Later. Very creepy creature effects. Wish more movies (especially horror movies) would take note and move away from using…