So I got myself Substance Painter cause my texturing trough blender succ. I'm still learning how to walk trough it, and just found out how to import SP textures into Blender so I don't have to render with IRay. In here I've used just 256 samplex, 2k texture resolution, blank background with HDRI lighting and quite low-poly mesh. What do you guys think about this render ? (It's BL-28 Blaster from game Star Wars: The Old Republic)
![Image: https://us.v-cdn.net/5021068/uploads/editor/bv/qu2ehuhcjku0.png](https://us.v-cdn.net/5021068/uploads/editor/bv/qu2ehuhcjku0.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/c9/m23mwszvr2og.png](https://us.v-cdn.net/5021068/uploads/editor/c9/m23mwszvr2og.png)
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Texturing feels flat. Wear and tear seems uniformly placed.