Hey everybody today i was trying to learn the basics of Normal Mapping with a simple cube i thought 6 faces what can go wrong heh.... how foolish. Now i read some theory stuff like about how sharp/smooth edges depend on split uv´s and split smoothing groups like 2 smoothed faces equal a sharp edge if the uv´s are stitched…
Twitter: http://twitter.com/#!/TopHatStudiosUK TopHat Game Studios was founded in early 2011 and officially incorporated as a limited company in 2012. The developers at TopHat are from a range of backgrounds in the game(s) industry as well as freelance artists. We at TopHat Game Studios believe that the current gaming…
Hi, Please look at this list of requirements and required assets and send us your rate. The contact e-mail is jobs [ -at- ] plungeinteractive.com Demonstrable experience on isometric games and UI is mandatory in order to consider any offer, thanks. Requirements Vector or bitmap based graphics (either is valid, but vector…
from tool's website: [ QUOTE ] You know the old saying, no news is good news, well that was the case as far as the recording process was going for the new Tool CD, but now things may have changed a bit. Yesterday, when I went to the studio to give Maynard a bottle of wine (a 1992 Maya) for winning the bet that I had with…
Hello Forum members, My name is Ty and my team is looking for more people to join our project . I have posted here before and our team is almost complete. Our team has been live for 1 month and we have been working hard and created awesome content. We are now looking for a talented members for these positions. Need right…
Hello, everyone! I´ve spent couple hours modeling in ZBrush this general fella and I decided to make him as a realtime model also. So, here´s what I was using as an inspiration/concept... let´s make it 50:50 :…
Hey! I´ve been learning Blender for the past year and at this point I feel very comfortable using it. I´m now seriously looking into building up a decent portfolio. I like to create props/enviroment and have a strong background in Arts. I have started using Unreal Engine 4 but if you´re not using it at the moment that´s…
Hey guys! Just trying to give my lowpoly Tali a cool pose for the low poly thread and my portfolio so I thought I´d use the chance to learn working with Max´s Biped. So far it´s been kind of a pain in the ass... The whole envelope mode feels clunky and it´s hard to keep certain bones from affecting nearby vertexes. I read…
Well this is my first post here on polycount in the Pimping and Previews section and I thought Id show some characters that Ive been working on in my spare time. Its a strange time to post this stuff considering war is upon us but its still peacetime for now so its all good I guess, hehe. These are work in progress…
Hello everyone, I have started a team 3 weeks ago and we are on our way to create a fun and competitive game. We are currently looking for few more talented people. Departments/positions in need with urgency ;D: Urgently - Writer/s - Networking programmer/s No so urgent :) -3d modeler/s At the end of this project we would…