Hello, everyone!
I´ve spent couple hours modeling in ZBrush this general fella and I decided to make him as a realtime model also. So, here´s what I was using as an inspiration/concept... let´s make it 50:50 :
http://www.hugewallpaper.com/data/media/78/wallpaper_warhammer_40,000_dawn_of_war_-_winter_assault_03_1680x1050.jpg
Here´s hires model from ZBrush:
Still not very satisfied with the folds on the pants and couple things need tweaking...
And some renders from Max with couple omni lights:
So far only the head is using a diffuse texture, very basic, done in ZBrush. But I´d like to model also the rest of the body, normal map it and texture to make this fella my very first completely done portfolio piece.
Replies
tim
I'd have to say that the folds on the torso and back are right on, and the gloves look very slick. His expression and overall facial proportions are excellent. The boots need the most refining.
(f.y.i. ...this advice comes from an concept artist, not a z-brush user)
tpe - thanks man. Well, the symmetry is quite evident, but I´ll sure change that. I just wanted to have something to work with on both arms and later I´ll make some changes so there are not the same folds on both arms/legs.
Evan-0-Matic - thank you. I redid the boots. Should look all better now.
ballo - yep, right now as I look a the wrinkles on the jacket, it looks a little more like a leathery material (mostly on the back), but I kinda like it...
Anyway, here´s some progress after refining the pants, boots,..:
and a head closeup:
not as great as it could be, the basemesh wasn´t that good like the one I´ve made lately. the eyes could use some refining...
See you later with updates.
The proportions of the lowpoly model may change and I may also tweak the UV so the normal map fits better on some places. Boots are much too lowpoly, I´ll export higher subdiv from ZBrush, simplify it and use it as lowpoly for the boots. Belt will come of course. Also I´m not happy with the gloves that I didn´t even touch since the last update, I think of starting the gloves again from scratch.
Here´s also another face I started last night (still wip, needs some tweaking to get the likeness) to get some rest from general and some work I have to do:
Anyone wants to guess?
Quick update on general - head texturing:
My utopistic idea is to get at least a little close to Splinter Cell series quality. It´s still very wip, but do not hesitate to comment and criticize.
Big thanks to Pestibug for some great texturing tips and reducing my Photoshop idiotism.
lol no eyebrow textures yet? hahaa