Home Technical Talk

Newbie + Normals = .......

Hey everybody today i was trying to learn the basics of Normal Mapping with a simple cube i thought 6 faces what can go wrong heh.... how foolish.

Now i read some theory stuff like about how sharp/smooth edges depend on split uv´s and split smoothing groups like 2 smoothed faces equal a sharp edge if the uv´s are stitched together right...?

...if i didnt got that wrong already... xD

So basically i always get result´s with either edge artifacts or not any smooth edges at all.


Thanks for any help in advance! :)

btw. is it normal that the 3ds max render look like this?

unbenannt.jpg

Replies

Sign In or Register to comment.