Hey everybody today i was trying to learn the basics of Normal Mapping with a simple cube i thought 6 faces what can go wrong heh.... how foolish.
Now i read some theory stuff like about how sharp/smooth edges depend on split uv´s and split smoothing groups like 2 smoothed faces equal a sharp edge if the uv´s are stitched together right...?
...if i didnt got that wrong already... xD
So basically i always get result´s with either edge artifacts or not any smooth edges at all.
Thanks for any help in advance!
btw. is it normal that the 3ds max render look like this?
Replies
No, that isn't what a normal map is suppose to look like. I don't use Max but that is either a height map or a bump map.