Figured with some of the really awesome games I've played lately, it'd be neat to start listing game design elements that make a game that much more interesting and fun to play. I'll start~ Body part targeting systems - allowing the player to manually select what areas of an enemy to target works in a great pen and paper…
Level-Design.org started up a new database for reference "Reference Database is a free collection of game screenshots with assigned tags that describe the images' content. This database answers the question "How it was made in games?" so if you look for the rocks just type it in the search box and the result will be a list…
Hey all, We've had our heads down for a month or so doing some solid work for The Other Brothers but having reached our milestone we've resurfaced for a while to bring you a competition! Submissions should be posted to our Facebook page and the final date for entries is July 22nd 2012. If you could design a character or…
Hi all, I'm trying to make something like the reference image floating on my Designer viewport. I've already blocked out the colours and realised, they don't match the weaves that I've created. So, I've created the weaves by using tile generator, but now I'm not sure how to mask it like the reference image. I've tried…
The one requesting 4k image is pretty tiresome to save and load . Especially when your sbs is already full of 8k bitmaps . I can't tolerate SD HLS node and do any color or gradients tweaks in Photoshop usually and wonder have anyone invented an easy quick way to share color tweaks into Designer?
[image]http://www.codeplex.com/Project/FileDownload.aspx?ProjectName=Flamen&CountDownload=False&DownloadId=534[/image] Flamen is a 2.5D platform game based on the FlatRedBall engine. It's a no-violence game, where the story unfolds as it's uncovered by the player (and it is based on the true story, about pyramids and their…
My tools are Blender, Photoshop and Substance Painter and my main field of expertise are game props and humanoid characters. I also have great interest in game design and production, so i have familiarity with Unreal and Unity. My work: Artstation WordPress Youtube Feel free to contact me on gabriel.solon1@gmail.com
Looking for one or two PBR Texture artists who are expert Substance Designer users to help create 50+ Substances. I cannot specifically disclose what this is for publicly. However, our studio needs to create ~ 50 production ready, HiRES Substances that will be exported as Bitmaps for use in our proprietary software.…
Hello Polycounters, My questions is probably not the most straight forward to answer, but I would love to know peoples thoughts. I've started using zbrush 4r7 as a trial and I truly enjoy working with it. For me, it takes out a lot of the technical bits of modeling that detract from my enjoyment of designing. The other…