Home Adobe Substance
The BRAWL² Tournament Challenge has been announced!

It starts May 12, and ends Sept 12. Let's see what you got!

https://polycount.com/discussion/237047/the-brawl²-tournament

Substance Designer Help - Masking parts while keeping the weave?

Hi all,

I'm trying to make something like the reference image floating on my Designer viewport.

I've already blocked out the colours and realised, they don't match the weaves that I've created.

image.png

So, I've created the weaves by using tile generator, but now I'm not sure how to mask it like the reference image.


I've tried using mask map input to block the tiles(weaves) first, but since I've used Safe Transform to make it weave, it masks out like this:

image.png

But I want to mask out the horizontal stripes.

Should I make the transform in Tile Sampler - mask them out then blend it?

I've got a triangular pattern which is like the reference image to make.

Any suggestions?

Thank you!

Replies

  • LatteIsHorse

    So I've just tried out making it all in Tile Sampler, it worked.

    image.png


    But would this be only way though, since this is what I actually want to make:

    image.png

    Any suggestions? This project is for learning purposes so I don't mind the material getting too expensive.

    Thanks!

  • sprunghunt
    Offline / Send Message
    sprunghunt polycounter

    The way I'd do it is by using the material workflow.

    here's a simple example:

    2022-11-03_fabric_example.jpg

    Substance already comes with a pre-made material node called "fabric009" that you can use with the "material blend" nodes and a few adjustments to make any pattern you want.

Sign In or Register to comment.