The one requesting 4k image is pretty tiresome to save and load . Especially when your sbs is already full of 8k bitmaps . I can't tolerate SD HLS node and do any color or gradients tweaks in Photoshop usually and wonder have anyone invented an easy quick way to share color tweaks into Designer?
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What format do they come out in?
Afaik designer can't sample a 3d texture but if it's laid out in 2d then the transform part should be fairly trivial (although probably impractical for high levels of precision)
We've got some custom grading tools for one of our games in the library at work but I didn't make them so not familiar with the guts
I meant like this . a quick color edit export from Photoshop or Afinity photo.
ps. Well, actually I have just figured out it's simpler to just make an action In Photoshop to save color edits to Substance Designer 4k Hald_CLUT file . It works pretty quick if you make it tga instead of png.