Thanks everybody! I am glad everybody likes my rocks, and I can try to write up a guide or do a video when I get some free time. This is my process at the moment. 1) Model out the large forms in maya with a bunch of primitive shapes bashed together. Topology doesn't matter just get the silhouette and large parts in there.…
Well, they basically let you split a mesh into several independent objects. One benefit is that zbrush allows each SubTool to have as many polygons as your system can handle. For example, if your system can handle 8 million polygons for one SubTool you can have a model equal to 32 million polygons by having 4 SubTools of 8…
This is what I do. Everyone has their own process. CHARACTER or complicated model: model (Blender): If you are going to be doing the tex work in substance then there is no real reason to start in Blender. For the base figure you can choose zspheres or dynamesh. sculpt / detail: Once you have a good base mesh unify it in…
I had the chance to play around with the 16" top model. I played 30 min with it - no real test but a first glimpse. Handling: It's kind of huge already. Too big & heavy to hold it with one arm and draw with the other for longer. But feels much better than the older cintiq computer. Display: The display looks gorgeous.…
Hi Jengy. First of all: I hear ya! I have a traditional and clay background. I spent hundreds of hours in doing gesture drawing from the Nicolaides Natural way to draw book. To me gesture isn't only fundamental but it's the overall purpose of a piece. It's the skeleton, the pillar and what gives meaning and direction. Now,…
Update time! Here's the final concept sculpt from ZBrush. I don't plan to stick to these shapes perfectly, but at least now I have most of the spacial questions answered so I can jump into the more deliberate modeling in Max. I'm really happy with how much easier the block-in process was in ZBrush rather than in Max.…
I see you have been inspired by the Johnny Rampage tutorial. You have nice islands of detail, I think you are missing the big lines at the mnoment. Things like volumes and planes are missing. Although you can use any technique to improve the dynamesh one is tricky because you cant go up and down in resolution easily. The…
Check this out [ame]https://www.youtube.com/watch?v=aQSPEMWhNbg[/ame]. There are so many different ways to make separate meshes for armor and anything else you can imagine; the goal is to find the technique that works best for you. It'll take a while to find that process (a couple years) so don't be afraid to try new…
Everyone in my personal life thinks it’s weird I’m trying to learn to sculpt as a hobby, but I found 3D sculpting apps on the iPad I already use as a drawing tablet so I figured it couldn’t be THAT hard to try it out. Well it sort of is and now I envy you real 3D artists much more. Flattery aside, I wanted some critique…
Hey, does anybody know a good technique for panel lines on curved geo? For example a Space Ship. Im thinking about the following workflows but indeed they are not perfect. 1. Dynameshing the HighPoly Mesh and paint Lines with the Standart Brush (Size about 2-3, intensity 25-30 and set to sub) With Click + Shift + releasing…