Looks perfectly normal and reasonable. The stronger the gradients and colors in a tangent space normal map- the more difference there is between the high poly and low poly shading/normals. With a properly synced tangent space workflow, it shouldn't be much of an issue, but it can cause issues when textures get mip'd down…
Blockout: Notes: Got this block out done last night. At the moment I am attempting to match the camera angle and position. Overall measurements are: Total room (feet): 8.5(h) x 16(w) x 18(d) These were my original thoughts on the size of the room however I have found that the room needed widening on the right to…
Job Summary Position: Architectural Visualizer Company: 7CGI Limited Job Type: Full-time (On-site) Job Location: Dhaka, Bangladesh Experience: 1 to 2 years Salary: Negotiable Probation: 2 month Introduction At 7CGI Limited, we work on high-end 3D Visualization and 3D Rendering projects for clients in North America and…
Yes. maybe. I saw fantastic job people do in SPainter sometimes but Painter sort of rules your hand. While in Zbrush you goes from general low-res form , through mid-frequency details to tiny details and it it makes you select what to do and how smooth vs how sharp. Since the detailing needs extra time you test in game…
As others have pointed out, this defies many components that make things look real; flat edges on rocks, consistent decrease in root girth and the root count is reading like floral roots more than tree roots. Omitting important details like these do not allow you to sell the fiction you're creating and thus hinder you as…
Ok... so my website's structure is such: root dir > subfolders. All of the html files are in the root directory. However I am adding another element to my site and this has been added as root > newfolder (with a new html inside this). Now... in the coding of the new html page that I am adding for all of the links I have…
Hi Everyone, i started a new project with a few friends a few weeks ago, so I thought id start a thread. PREMISE: we are basing the game level off Greek mythology, basically it will be a 5 room walk through, each room will have a main god that is themed around. the 5 room will be: The Rive Sticks The Underworld Aphrodite's…
I was change fps in blender to 30. However, I found the root of the problem and it is not fps, but its solution requires deeper knowledge, so I simply disabled the temporarily unnecessary animation node.
I've always been fascinated by the universal character and symbolism for The Beast, which comes in a variety of different forms. A very misunderstood character hated and feared by many indeed, but with a big heart, an outcast. Growing up, I've always been a loner whom avoided people. I was always that outcast who would…
So...I'm going to take a stab at this contest.. The idea is to do an Immortan Joe x Urgot.. Trying to be able to maintain the main abilities of Urgot. Thing is, I don't want to make him too serious. As in, I'd like to find the humour in both of them, maintain a bit of the ridiculous in the final piece. I want to replace…