Hello everyone. I am attempting to set up a 1D blendspace in Unreal Engine 5, using animations re-targeted from Mixamo to the Unreal Engine mannequin. While the animation previews correctly, it exhibits incorrect behavior within the blendspace. I am using Blender 2.93 and have also tested exporting with versions 3.2 and 4.0, but the issue persists. The Target Frame Rate shows 60000 FPS instead of 30. I suspect a frame rate issue, but I am unsure if I am making a different mistake in the setup process.
Doesn't Blender use 24fps by default? Maybe that's causing the mismatch.
I was change fps in blender to 30. However, I found the root of the problem and it is not fps, but its solution requires deeper knowledge, so I simply disabled the temporarily unnecessary animation node.
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However, I found the root of the problem and it is not fps, but its solution requires deeper knowledge, so I simply disabled the temporarily unnecessary animation node.