Hi all! About two years ago I had the opportunity to work on my dream project. It feels like an eternity has passed since then but I'm finally able to share some of the work I did for the intro to the blizzard BRAWL trailer (the pre-rendered portion). As a huge blizzard fan I felt extremely honored to work on some of my…
0. Introduction This document is aimed at newer character artists who may be unsure on their design process in regards to making a game ready character, or who are looking to learn some different workflows. I feel I have learnt so much since joining polycount, and socialising with other artists on Google Hangouts, that I…
APPLY HERE NOW Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to…
(Junior) Graphic Artist Help Deep Silver Publishing take some of the most exciting AAA brands to the next level by becoming part of our international organization. Deep Silver is structured in a flat configuration where innovation, passion, and individual contribution are valued and rewarded. If you have a proven…
Intro: Well hello there, thank you for taking your time to take a look at my weapon design post. I would first like to say a huge thank you to Valve and Polycount for creating such an awesome competition and opportunity. And I am still quite new to the Polycount website, but I must say that the community and content on…
Hey Guys! A bit late to the party maybe, but I'm joining with a dark skin idea for Nami! As a support main, Nami is one of the champions I have actually played a few times. I like her original skin a lot, but felt it was a bit of a shame she has no dark or evil themed skins other than Deep Sea Nami, which unfortunately is…
Hi Peoples of polycount! First let me say a big welcome to you all, I cam heard after reading many great threads and hearing how this is the place for help,feedback and inspiration..:D Anyway, On to my issue/s: First for a bit of of background: I am a 3rd year uni student and I am working my final project. This project…
YAGER - the developer of Spec Ops: The Line, the next big shooter franchise of 2K Games - seeks the talents of a seasoned and passionate Lead Artist to create and manage art development on an exciting next-generation cross platform project that is in pre-production. If you are organized, with excellent communication…
Here are my ceiling designs that I have created using rhino for workplace that act as acoustic panels without compromising the aesthetics. The designs are inspired by Parametric modelling, which is created with tessellation. Parametric modelling is a way of utilising algorithms in order to generate complex shapes and forms.