Hi there, I'm currently looking for a position as a (junior) 3D artist (prop/hard surface/weapon) and already applied to a lot of game studios (unfortunately without any success yet...) I want to make sure my portfolio did not contain any major "no-gos", so I would ask you to take a look at it and give me some honest C&C.…
I am trying to set up a scene where I get a depth of field pass on a box, and the result is everything is blurry. The scene contains 4 photometric lights and a camera, with a plane as a backdrop. I've been rendering with mental ray, and set up the multipass effect for the mental ray depth of field. Looked through autodesks…
Hello. I'm new to the forum and kinda new to 3dsMax and CG in general. So, I have created an object that is basically a cylinder with its base extruded along a spline. Now I want to UV that object but Max doesn't seem to recognize the polygons that were created by the extrusion. The UV space contains only the polygons that…
EDIT: CURRENT! : Hi! I've finally got the (hypothetical) balls to post in here and get some feedback drilled into me for what I'm doing! I've got to make a 'diorama' for university, it has to be under 1500 polys and contain 2 seamless textures, not to be above 512x512. I've attached the first concept art I did (it's…
My submission for a Volibear Skin 'Ethereal Volibear'. Containing supernatural/tribal/necromancer themes. He would use ectoplasm to attack his enemies instead of lightning within game. Some sections of Volibear are created to be ghost-like within this version. A translucent green. Such as his right arm and stomach area.…
hello! this is a girl I'm working on for a FPS here at uni. I'm going to be taking here into zbrush later on. But for now, here she is, at 3500 tris, and a knife that will have a separate mesh container at 114 tris. (knife is in a sheath on the back) The game is a sound based FPS called resonator, so that huge thing on her…
Hi all. This set "Realistic Mountain Landscapes" is included high detailed 15 km x 15 km (225 km2) mountain terrain datasets.These landscapes, to be eligible for next-gen games.Pack contains 4 landscapes. Please go give them a vote! https://trello.com/c/6FdkorUt/219-realistic-mountain-landscapes VIDEO: [ame="…
hello there, this is my first post on the forums, I hope you won't be so hard with me :) So this is the scene i've been working on these pasts weeks and I just finished it last week. The scene contains only 50'000 polygons. It's rendered on Maya with Mental Ray. I really have to put it on UE but I don't have the skills &…
Ahh, that does the trick. Unfortunately, I'm faced with the exact same issue as in the OP; the exporter complains about a gimbal lock, even after resetting the XForm. Here's the scene, a source .FBX containing the game's skeleton, and an .FBX of the model I'm skinning:…
Frankly, all your texturing is very believable. Ideally I'd love to see how you work on a prop that contains each of the materials. Like, something with a bit of wood, and a bit of metal. And the process of how you generate the wear and grunge, because it's wonderful. Even a video timelapse of you working on a prop from…