Hi there,
I'm currently looking for a position as a (junior) 3D
artist (prop/hard surface/weapon) and already applied to a lot of game
studios (unfortunately without any success yet...)
I want to make
sure my portfolio did not contain any major "no-gos", so I would ask
you to take a look at it and give me some honest C&C.
Portfolio link:
https://www.artstation.com/artist/dethlingThanks in advance to all of you.
Replies
I think the presentation of your work sucks and is doing a disservice to your models.
Basically -
Some other minor things/opinions -
To clarify - I think your biggest problem isn't necessarily with the models but your presentation. Your models seem pretty competent, if anything is letting them down it's the presentation and in some cases the textures.
I totally agree that the presentation is not the best and that there is room for improvement. Will tackel this soon and also add some "in engine" shots.
Regardng the different "info styles/fonts", I noticed this before and tried to get this unified but after I tried some different "templates" I decided that the individual presentation styles simply add some flavour to the models.
Regarding Designer & Zbrush: I only have some generic pieces there (rocks, tiling floors substances etc.), so nothing fancy. So I decided not to add these "boring" pieces. But will see if I can get something more intressint there and add it to the portfolio.