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3ds Depth of Field

I am trying to set up a scene where I get a depth of field pass on a box, and the result is everything is blurry. The scene contains 4 photometric lights and a camera, with a plane as a backdrop. I've been rendering with mental ray, and set up the multipass effect for the mental ray depth of field. Looked through autodesks docs with no solution. F-stop is at 2.

Here's what I get: http://imgur.com/hTfbn5G

And heres the camera rollout: http://i.imgur.com/kPSLcDC.png

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