Hey everyone! I know my problem must be super basic since I nearly don't know what I'm doing. So I was following a tutorial on Texturing and the guys said to select all polygons to apply Wood texture and then re-select polygons to apply Metal texture. The thing is, I'm able to see and overlap when I click to show shaded…
Thanx 4 th wireframe. Keep your polygons as square as possible. Rectangular polys (long thin) don't behave well. Wherever possible don't intersect polys. It looks like you have alot of interpenetration going on. You should carve out all your internal polygons to avoid polyfighting problems and lower your model's polycount…
Positions offer hybrid assistance perks, meaning it's possible to WFH for 2-3 days per week from the beginning, though the offer may vary depending on a variety of reasons. At the moment applicants currently based outside of Europe are less preferred for the position (relocation assistance is very difficult to spare right…
I'm running into a bit of a dilemma for product design. Maya and 3DS MAX is what I've used for the most part and I only touched 3DS MAX awhile back due to a new project, but now I'm on product design and I need to do some texturing work in Painter. I would really like to avoid polygon modeling for the high poly version and…
Senior Character Modeler You are an exceptional character artist who creates memorable characters for a large scale fantasy MMO game. What you get to do every day * Be an exceptional, passionate character artist who creates memorable characters, and researches and develops character content * Work with Art Director,…
Hi people. Long time ago I had problems baking normals maps in Substance Painter causing cuts in the 90º angles. The solution was to use different smoothing groups in the polygons adjacent to that border and separate them in different isles/clusters in the UV, adding a seam in that border. Now I'm having this problem again…
Hello, I'm Zilk. I've been with Max for many years now but I'm trying to make amends with Maya after giving her the cold shoulder for almost 3 years. I'm dominantly a 3D modeler and texture artist and as such, I want to know the shelf must-haves. I've been going through tutorials on Youtube as to what other people have put…
I'm trying to replicate this torus shape with "dents" in it and the problem is that I can't clone geo in radial array so it would stack poly to poly and maintain perfect round shape. I've tried two approaches. 1)Cut across two smaller dents. In this case I get perfect round shape with equal distance between dents if I weld…
Hello, i want to ask in zbrush you can paint using photos for realistic textures (using the spotlight feature), althought you cannot in zbrush paint "directly" on/to bitmap texture like in mudbox for example, you can paint to polypaint and convert polypaint to actual bitmap texture. The higher polygon resolution (the…
Hi, I am making models in 3ds max for 2 years. I am learning Zbrush for a week and have a question. I studied Introduction to Zbrush course from Digital Tutors , and saw that it creates normal maps by using the subdivision levels. Author creates the map from the highest level (4.4 million polygons) and uses it on the…