Positions offer hybrid assistance perks, meaning it's possible to WFH for 2-3 days per week from the beginning, though the offer may vary depending on a variety of reasons. At the moment applicants currently based outside of Europe are less preferred for the position (relocation assistance is very difficult to spare right now).
If you're interested, I highly encourage you to send me a message here in Polycount I'd be happy to get in contact with you to talk whether you'd be a good fit to the team, and send your stuff directly to our HR director. I look at all the PMs sent to me - if I do not reply, please be patient, and do NOT send multiple messages.
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Material Artist, Warsaw
Responsibilities:
-Produce outstanding materials using Substance Designer, Substance Painter, ZBrush or DCC of your choice.
-Work with the Lead and Art Director to ensure that materials match Art Direction, style, setting and target quality
-Work closely with Level Artists to make materials that will be convenient for them to use.
-Maintain integrity and uniformity of material library.
-Setup materials in the engine and ensure they work correct and blend properly.
-Be independent, do research and implement the latest industry trends and techniques.
-Picking the right software for the job without focusing on Substance Designer specifically.
Experience and Qualifications:
-Deep & highly proficient knowledge of Substance Designer
-Knowledge of PBR and physically based material standards
-High proficiency with Maya or similar
-Experience with Megascans
-Strong communication and mentoring skills
-Autonomy and independence
-Good eye for appropriate stylization and detail
-Able to produce materials in a wide variety of styles and themes
-At least one shipped title within the industry
-Knowledge of material optimization for real time engines
-Experience in creating textures for complex semi-procedural shaders
-Knowledge about material blending systems
-English level: intermediate
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3D Props/Environment Artist, Warsaw
Responsibilities:
- Develop, maintain, and create both: high polygonal models and real-time game assets matching (or exceeding) project and studio standards
- Work with Lead Artists to ensure timely completion of game assets
- Communicate regularly with the Lead Artist regarding the status of current tasks
- Obtain Lead Artists guidance and approval as required to advance tasks
- Сontinue to refine artistic abilities and learn new software packages and / or in-house tools
- Contribute to the team-oriented environment
Requirements
- 2+ years of working experience as an Environment/3D Props Artist
- Solid experience in modeling, sculpting and texturing environment components using 3ds Max, Maya, Zbrush and Photoshop (or equivalent packages) shown in portfolio
- Ability to create interesting, detailed and visually appealing artistic environments
- Be proficient with the software packages and tools of the games industry
- Excellent understanding of form, shape, structure and silhouette with regard to modeling
- Experience with managing polygon count and texture budgets
- Ability to receive constructive feedback
- Self-motivation, good communication skills, and a great team-player attitude
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Our Benefits:
-Working with an international team of world-class professionals on exciting and challenging projects
-Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
-Medical Care package
-Sensibly flexible working hours
-Breakfasts, snacks and fruits available during the day, tea and coffee machines
-Friendly team and a family-like environment
-Additional benefits – care bonus to cover health, educational and safety needs, MyCafeteria - including Multisport and more, corporate parties and team buildings and many more others
Best wishes to everyone applying, and I'd be super happy to go through your portfolio if you're interested