I'm working on top-down shooting game (think Nuclear Throne in 3D), where enemies appear in big groups. Would this mesh be considered too high-poly or is it acceptable? Does anybody have any recommendations with a good poly-count level? EDIT: The polycount in the top left corner isn't accurate for the model since the scene…
Hi folks, finally, I complete my pack. You can access the video containing the highlights, so please, have fun! Video preview: https://youtu.be/vkZXnj2-5tgProduct Link: https://www.artstation.com/a/7088305 Accompanies:104 .TIFs104 .PSDsVDM Zbrush - Separated by CategoriesTutorial How to use in Substance PainterTutorial How…
Hello
guys. I’ve been developing this Application/s for more than 3 years now so I’ve
decided to try to promote it on Kickstarter. Hope You find it interesting. Any feedback would be appreciated. Basically it
is node-based images, textures and 3D objects generator and editor. It contains
more than 140 nodes Youtube…
Hi! I've got this free character rig that I'm going to animate and implement into Unreal Engine 4 for my portfolio. While setting it up, I noticed that the rigger didn't create selection sets or layers for the skeleton and mesh, so I have to create those myself. The rig contains a lot of additional joints that are only…
Heya, I'm trying to remember a series of books I read when I was young (Kindergarten to grade 2? 3 possibly?). They were completely black & white, illustrated, and contained short-stories and poems. I think one was called the Edge of the world, or something like that. I remember the cover had someone teetering on the edge…
Inigmas Studios is proud to present our first asset pack, the "Hand-Painted Forrest Pack"! This environment asset pack contains roughly 80 unique models and over 100 prefab combinations for level designers and game development teams! Each material was set up to preserve and maintain the vibrant hand-painted art direction…
So when you setup a shelf in Painter on your network it's a folder full of multiple folders such as materials/brushes/alphas/filters etc. This is all contained within a folder titled 'Painter'. So do studios really all have a 'painter' folder somewhere in their project? In my experience studios tend to place their…
Hi everyone ! i have as project to create an inspired level of the summer forest from Spyro: Ripto's Rage I make this project in order to improve my techniques and to learn Unreal engine. So any comment critics and advises are welcome. Here is my actual progress : Spyro : This is my lowpoly spyro model, i am actually…
Hi Guys and girls of Polycount, I'm currently working as a member of the internal QA team over at The creative assembly. I am trying to make the jump from QA into a permanent art position. If you guys have any feedback regarding my work or my website i would love to hear it. Here is my personal site that contains the…
Hi, When trying to view a texture with channel packing (where alpha is not transparency), how can I tell Affinity Photo to not display a channel with alpha applied? My problem as following: I am viewing a single channel which contains roughness map but AP always use my decal in alpha to mask channel even if it's set to…