Hi everyone !
i have as project to create an inspired level of the summer forest from Spyro: Ripto's Rage
I make this project in order to improve my techniques and to learn Unreal engine. So any comment critics and advises are welcome.
Here is my actual progress :
Spyro :
This is my lowpoly spyro model, i am actually unwraping it. Later i'll add some details with sculpt and baking.
Sparx :
Containers :
I'think that i'll make these asset brekables but i actually don't know how
Gems :
Yeah spyro without gems is not spyro so here are my gems models.
Replies
The lowpoly of spyro looks really nice and clean, can't wait to see how it will look textured!
Only thing I noticed is that I remember him having these..twisted? horns, might be cool to add a little more detail there.
@Shyralon I accentued the horns twist a litle to match the Original model (below)
Today i unwraped my model and started to create my textures :
texture :
I used zbrush to create a high poly model and baked it in Substance painter.Then i textured the body, i may have made an error in separating the mesh in two : Body and BodyDetails.
UV :
I separated the UV in two : Body and Details, i didn't overlay my UV because later i may add damage to the texture or other things.
I just noticed, are you unwrapping your highpoly model? You should use your highpoly model to bake down a normalmap for your lowpoly that is unwrapped.
so i need to put all my UV in one and generate IDs for my different parts ?
Something you could also consider is to use overlapping uvs for left/right parts, freeing up more space.
I corrected it, regrouped my UVs in one and made parts overlap
Feel free to comment, suggest and give advises.
I made two aimation cycles :
a walk cycle and an Idle cycle