Hello, I'm currently working on a small piece that I create for fun. It's a suppressor. I created High and Low on Maya, and then, I generated a cage with the Transfer Maps window. In xNormal, I import my meshes and I click "Bake". I precise that the models have the same coordinates in the 3D space. I moved the Low for the…
Hey guys just trying to figure out what's going on with this model. Its just a chest. I was first having problems with the normal and AO baking like it was not aliened correctly but now substance painter is saying it's failing to load the high poly when I try to bake. If anyone has some free time I've provided a link to…
Hi, im wondering how i should bake AO for my model. If i use the high poly model, it makes some of the model behind the wooden planks completely black so it dosn't work for my low poly shield. And if i bake on the high poly as a single model, the UV's don't match. Especially since the low poly don't have any wooden planks…
This is my first time baking. I sculpted my model in Zbrush, used UV Master to unwrap all my subtools. Imported it to Marmoset, set up a bake project and got maps like this. I'm sure this has to do with the way UV Master works, but I'm not sure how to go about fixing it without merging all my subtools. Does anyone know how…
Hey everybody, I've been doing some tests since i'm making an object that consists of a lot of different sub-objects that have symmetry applied to them to save texture space. A fairly simple object of this is the barrel below: The edges of the bake came out quite smooth with almost no artifacts so i'm happy with the…
Hi guys, when I try to bake Displacement Maps I encounter mainly two issues, and i need your help: 1- As you can see: the same model, the same material. I've changed only the Scale value of the Displacement Map: the one on the left has the value set to 0, the one on the right to 1. The problem is that also the areas when…
Are you baking using a cage? If your not you are using explicit mesh normals of the low poly for projection. Look here An unsmoothed cage uses the explicit mesh normals of the low poly for projection. This method results in gaps or seams at hard edge borders and is generally not recommended. The main benefit of this method…
Hi there! I am presenting to you my latest tool for Substance Painter 2020. Brush Maker allows you to unleash full potential of Dynamic Strokes. https://www.youtube.com/watch?v=jKE24BdiuCk Main features: - Dynamic control of Size, Rotation, Warp, Blend, Blur and Color (+Roughness and Normal); - Ability to set Range of…
Hi, got a real big problem when I tried to bake alpha mask for my cart model, mask looks weird : This is my high res and low res model: High : Low: (They are JUST HAVE A SINGLE SIDE) This is my bake setting in Marmoset: Can Anyone Help Me ? T_T I will be supper appreciate !! Thank you!
Hello. I'm watching the following video. [ame] https://www.youtube.com/watch?v=7EUnOZG8sHU&index=2&list=PLB0wXHrWAmCwLRTzdb-RxadGk_xBBQKar&ab_channel=Allegorithmic[/ame] about 20 minutes in he talks about baking a vertex color map. I was able to successfully bake out all the other maps but vertex color renders out black.…