Hello,
I'm currently working on a small piece that I create for fun. It's a suppressor. I created High and Low on Maya, and then, I generated a cage with the Transfer Maps window.
In xNormal, I import my meshes and I click "Bake".
I precise that the models have the same coordinates in the 3D space. I moved the Low for the screenshot.
The result is ugly as you can see. The details are great on the "Planar" parts, but on all cylindrical parts, I have some ugly artefacts.
To solve this problem, I tried to bake without my cage, or to create a cage directly into xNormal. The result is still the same.
I checked UVs to avoid overlapping, I checked smoothing groups and all is clean. I can't find the problem's source.
If it can help, I'm using the last xNormal's version (3.18.7).
Thanks for taking time to read this post,
Hope you can help me,
Samuel.
Replies
Apply the texture to the model with a realtime shader. You can't really look at a normal map in 2d and point out errors (most types, at least) as that's simply not how it works.