Recently finished my university course in computer games modelling and animation and put together this show-reel of the work I have been doing over the past 8-9 months. I am looking for critiques on my work,show-reel and my portfolio. I would also be interested in any ideas anyone has on work I could do to improve the…
It's been a long time since I've posted much of anything, but I finally got around to putting together some images of my contribution to Chronos. Right now it's just some High Poly shots but I plan on updating this thread with some in game shots as I find time to actually throw it all together. We had a ton of fun making…
Hey guys! I'm currently studying 3d art fulltime, and on the side I'm gonna build a system shock 2-environment in Unreal. I'm still kind of a beginner both with modular environments and also with working in Unreal so I'm hoping I'm gonna learn lots from this! I hope someone is gonna enjoy watching the progress :) I've…
Hello, this is my first showcase thread, hope you enjoy. I made this environment for my second year in university, I'm studying Game's Art at Bolton. This project's brief was to create a two-room environment based around the theme "Inventor's Lab", using Unreal Engine (v4.4.3). I decided to base it around Deus Ex concepts…
Hey there! I've been self teaching myself environment art for a few months now and I had a few questions about it. - Is Substance Designer mandatory? I've been teaching myself this program for the past month or two and I just can't seem to get anything the way I want it to look. Before I spend more time studying it, I…
Hi everyone here is my Angkor Wat Temple environment I'm completing for my dissertation. The main challenge is trying to make the environment as modular as possible. The textures will be hand painted, although I have never made a fully hand painted scene before I love the style and want to give it a go. By modularity I…
WhiteMoon Dreams is an independent developer of video games, in the Pasadena, CA area. We are currently working on a number of different projects of various sizes, and need experienced environment artists to join our team. We are currently looking for environment artists who are interested in working on our WARMACHINE…
Been a long time since I've made a post on polycount, but I'm back! This began as a small project over 2 years ago, when I made a short prototype game that included a few unfinished environment assets. Using the mouse, players would pivot the camera around a fixed point in the scene, searching the environment for items to…
Overview: Concept, model and texture game environments which meet the high standards of Rockstar Leeds. Take responsibility for setting a high professional example to all members of the team, and effectively communicating information to all levels as required. Requirements: - A portfolio or reel demonstrating skills in the…
In an ideal world yeah, id agree with you. Unfortunately im very limited in time at university at the moment, Pretty much each piece in my portfolio is 2/3 weeks of work that ive had to put in between submissions. If I am unsuccessful in my hunt for a job then I will definitely spend my summer creating something on a…