It's been a long time since I've posted much of anything, but I finally got around to putting together some images of my contribution to Chronos. Right now it's just some High Poly shots but I plan on updating this thread with some in game shots as I find time to actually throw it all together. We had a ton of fun making Chronos for VR (Oculus) and we were a pretty small environment team for the majority of production. I was working as a co-lead and was responsible for establishing the overall look of new areas for the other artists to reference as we ramped up production in each new zone. I did a lot of prop/asset creation but I also led most of the material/shader development for VFX and Environment stuff.