Hey there! I've been self teaching myself environment art for a few months now and I had a few questions about it.
- Is Substance Designer mandatory? I've been teaching myself this program for the past month or two and I just can't seem to get anything the way I want it to look. Before I spend more time studying it, I wanted to ask if it is essential for environment artists or if it's just something to learn after everything else
- Should I focus on becoming proficient with Maya, Painter, Unreal, or Substance Designer (if yes to the first question) first? I've basically only reached the beginner-intermediate stage of each software and I think it would be best to focus on a software and improve on that first
- Is the Zbrush to Substance Designer workflow used in the industry? I saw a few videos using this technique and it has always interested me, but I'm unsure if it's even practical in production.
As you can see, I am struggling quite a bit with the texturing process and I hope someone could clarify things for me. Thank you